Bored Games: Play to Earn Games and the Next Gaming Revolution | ETF Trends

By Matthew Bartlett
Head of NFT Community and Web3
John Patrick Lee, CFA
Product Manager

By playing or participating in various games, gamers can Play to Earn, which allows the potential to earn cash, prizes, digital assets and more in the metaverse.

Play to earn games (P2E) have the potential to become one of the major building blocks for the open metaverse. P2E represents a new gaming business model, which empowers gamers by providing ownership benefits for digital in-game assets.

In this article, we will explore:

  • What P2E games are and why they matter.
  • The benefits of P2E games compared to traditional games.
  • An innovative P2E project that curates blockchain games.

Play to Earn Games – A Step in a New Direction

Play to Earn allows gamers to earn cash, prizes, digital assets and more by playing or otherwise participating in various games. This business model for crypto games represents an entirely new economic framework for video games, which allows players to participate economically in the success of a game.

Game as Product & Game as Service Business Models

Game as Product and Game as Service Business Models and Play to Earn Business Model

In the current dominant business models (Game as Product and Game as Service), the economic benefits only flow in one direction – towards the publisher. So even though many Game as Service games are free to play, the game is built to entice players to spend money on in-game items like skins, weapons and battle passes. There is no flow of benefits back to the gamer, besides the fun and enjoyment of playing a game, and the potential for some type of community involvement.

In P2E, the benefits flow both ways. The publisher/project makes money when players buy into the game by purchasing game assets (usually in the form of NFTs or non-fungible tokens). In this scenario, the player can sell his assets to others on an open marketplace, potentially at a profit. The player can also earn digital assets, like tokens, by playing or participating in the game itself. Ownership of some assets gives the owner the right to receive new assets if and when they are brought to market. Finally, P2E communities tend to be much more highly-engaged than the traditional video game communities.

For instance, by playing the upcoming AIFA game from Altered State Machine, players will be able to win unique prizes which may include new characters (NFTs), ASTO (ASM governance token), and more. Ownership of the ASM Genesis Brains has also provided owners the ability to mint other assets, like Party Bears. The key here is that players are becoming empowered economically and are incentivized to buy and hold digital assets because of the benefits inherent in future drops.

Play to Earn? More like Play to Own!

P2E games are having an ever-expansive role in the Metaverse as they bring their communities into the Web3 world and connect their own ecosystems to an open, interoperable ecosystem. The most popular games in the world, whether it’s World of Warcraft, Call of Duty, or Fortnite, are closed systems (aka walled gardens). Within a walled garden, gamers do not enjoy true ownership of any of their assets or purchases. An asset or skin bought in Fortnite cannot be transferred to Call of Duty or World of Warcraft. These assets are specific to a single game!

Interoperability is one of the key features of the budding metaverse. Blockchain technology bridges this gap, as it allows ownership of assets to be proven and transferred from owner to owner.

The ownership of assets is built on the back of NFTs. The ERC-721 Protocol has enabled a way to tokenize almost every aspect of a game, from the land where the game is played, to the character, their wearables (thinks shoes, watches, shirts) and the vehicles they choose to travel in. All of these assets make up the building blocks of the metaverse, and all of these assets can now be owned by players!

Traditional Gaming Pushback

Despite all of the perceived benefits inherent in the new P2E business model, many traditional gamers (think Xbox, Playstation and PC gamers) have been vehemently anti-NFT. Many gamers see NFTs as a way for traditional game publishers to further monetize assets. Many gamers have a very negative view on micro-transactions, which are extremely common in the current gaming economy.

A few AAA-publishers1 have already tried and failed to launch NFT projects or collections tied to their games, only to suffer immense backlash leading to the project being shelved.

It is our view that:

  1. P2E gaming built upon blockchain technology will play a huge rule in the future of video gaming.
  2. Big publishers need to further educate and test-trial NFT projects to allow for integration of this new gaming model into the broader video gaming community.

We predict that at some point, the largest publishers will successfully launch an NFT project that is integrated into a flagship product, facilitating ownership and trading of digital items. While the timing is unclear, it’s obvious that the largest developers and publishers are working to make this happen. Conversely, many game developers with extensive, successful track records are now working primarily on P2E games, meaning it’s only a matter of time before P2E is widely accepted and adopted by a large number of gamers.

Which Games Should We Play?

This is the question that Bored Elon Musk or Bored, a pseudonymous twitter personality with 1.7 million followers, is attempting to answer. Bored recently launched an NFT project called the Bored Box. The Bored Box is a curated NFT package of P2E assets. In launching a curated basket of games, Bored is attempting to make it easier for gamers to find the best P2E games on the market, and remove some of the burden from players to find the best games.

Bored Box

Bored Box

Source: Bored Box.

This project is attempting to spoon feed its users with the best experiences based on Bored’s vast knowledge of the video game space. The curation actually works in both directions (much like the economic benefits). One feature of many NFT projects is characterized by people flipping and trading assets on the open market. Bored is also bringing value to the game developers, who want long-term community members (not just traders).

Bored is curating a list of gamers who know how to connect a wallet and, at the same time, love video games. That list is quite valuable to game makers, as it is their target audience.

What’s in the Bored Box?

Let’s start with the Box. It’s a genesis asset, which means it’s the first drop of this project and therefore quite special. Typically, upon opening a box of NFT assets, the assets are dropped into the wallet, and the box itself is burned, meaning it disappears from the crypto wallet. Upon opening the Bored Box, the assets are dropped into the wallet, and then the opened box remains (as opposed to being burned). The opened box then serves as a ticket for future drops and mints, meaning that box-holders will have first-dibs on future NFT drops when they occur (another economic benefit for the NFT holder).

ATEM Car Club

The Bored Box contains five different assets upon opening. Let’s touch on one of the five games that Bored has specifically chosen for this genesis asset: ATEM Car Club.

ATEM is attempting to redefine car culture in the modern era. The ATEM Car Club NFT is both a membership to their car community and the genesis asset for all future mints, including the key to their upcoming racing game called Burndown.

Membership to ATEM will include the club’s future purchases of collectible cars (actual cars – not digital ones) that members may get access to. Additionally, participants have already formed racing teams such as R.R.R. or Road Runna Racing, a group dedicated to the ATEM’s mission and pooling team NFT assets to compete with other teams.

Bored made this membership even more special for owners of the Bored Box. He worked closely with the team to create a special vehicle, a Mars Speeder that ATEM members can leverage in races. This Mars edition of a race car added immediate value to owners of the Bored Box. It’s a unique asset because it is tied directly to the Bored Mint, which has given the Mars Speeders a slight premium on secondary exchanges.

ATEM Membership Card – Mars Speeder Edition

ATEM Membership Card - Mars Speeder Edition

Source: ATEM Car Club.

ATEM Enables Ownership in Web3

It’s worth reiterating that the ownership of the ATEM membership cards is central to their thesis and planned success. The Bored Box ATEM membership card provides the initial foundation of owning unique digital assets. Each card holder will eventually be dropped a race car, will be given a 2nd Generation Brain NFT from Altered State Machine (think Artificial Intelligence for your car) to drive the vehicle, and track NFTs for customizing race tracks with friends and competitors. This enables players to grow their assets and worth, as ATEM grows with their community.

Key Takeaways on Play to Earn

Play to Earn gaming represents the next evolution in how gamers play video games and interact with other players in the broader community. P2E introduces some key features to the gaming ecosystem, most importantly the concept that the players actually own in-game items within a broader metaverse, which is underpinned by blockchain technology and NFTs.

This new gaming paradigm has given rise to a number of exciting NFT projects, including the Bored Box, which aims to curate the best P2E games and an active community of highly engaged players. Despite some pushback from the traditional gaming community, we believe that play to earn games built on blockchain technology will play a big role in shaping the future of the video gaming market.

If you would like to learn more about the Bored Box, then visit

If you would like to learn more about ATEM car club, then visit

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Originally published by VanEck on 11 July 2022.

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1Source: Arm. “AAA Games” is a classification used within the video gaming industry to signify high-budget, high-profile games that are typically produced and distributed by large, well-known publishers.

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